<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/"><channel><title>Ice-Water on Gromet's Plaza Archive</title><link>/tags/ice-water/</link><description>Recent content in Ice-Water on Gromet's Plaza Archive</description><generator>Hugo</generator><language>en-us</language><lastBuildDate>Thu, 17 May 2018 00:00:00 +0000</lastBuildDate><atom:link href="/tags/ice-water/index.xml" rel="self" type="application/rss+xml"/><item><title>White Out</title><link>/stories/2018/05/17/white-out/</link><pubDate>Thu, 17 May 2018 00:00:00 +0000</pubDate><guid>/stories/2018/05/17/white-out/</guid><description>&lt;p&gt;This is one of those adventures that starts off simple enough, but in true Tonya fashion, things get all pear shaped soon enough. Somehow this nitwit decided that she needed to do a black and white tie then managed to pull it apart into two separate ties, and knowing her, prolly two more swirled ones somewhere down the road. She got it in her cobwebby little head that the white out adventure would be first, followed a week or so later by the “Black Out” version, which would be more ominous and, ya know, blackouty &amp;hellip; blackoutish … dark. The others would follow later. In theory, the first one would be a trial run for the second adventure to test some ideas and found out what it would be like to be stuck after dark in the new office.&lt;/p&gt;</description></item></channel></rss>